Jun 26, 2016

Blow Baby

Having trouble getting started on this project so I'm re-reading this profile that the Atlantic did on Jonathan Blow right before I moved to NYC in 2012. When I read it then, game development and programming and ambitious projects felt so foreign and exotic, attractive in their novelty.
Four years later, it feels very familiar, almost pedestrian. Not just the style of article, which was novel to me then but now, years of The New Yorker later, feels very par for the course. (I grew up reading the Wall Street Journal, which profiled companies, not people). Even the narrative of aestheticism and self-denial, shrugging off parental coils and exploring physics, Berkeley and the Bay Area tech scene in the 90's is a story I've heard too many times now.
Is it growth? Or just experience? Are these the same thing?
http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/308928/

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