I'm currently writing an app for OSX. I started it over a year ago, but when XCode ate my project, I gave up. Before the XCode Apocalypse happened, I had a working prototype built.
In early April, while at DroidCon Montreal, someone asked me what my 'startup idea' was. I told them about my XCode project that got eaten. They said it was a good idea, so when I got home I tried to open XCode again. No luck.
In early October, I was inspired by a tweet about octobuild.com to finish a project in October. Or at least work on one. So I opened XCode again. It worked this time. (Huzzah).
I've been working on it, off and on, since then, just a little over a month. The prototype no longer works, but instead I'm currently focusing my efforts on making the GUI look and work how I want it to.
I don't know Objective-C. I've never done any OSX app programming before. I have done .NET and a fair amount of Android programming, however. Both of which are GUI-esque systems. I've been having a hard time grokking how the new system (Interface builder, wtf?) works, so here's a short documentation of things I've learned so far that have been helpful for getting a footing on writing my first OSX app.
- Reading the Apple documentation. Fairly helpful, but not the right granularity for the most part. Either too much of a 10,000 foot view or way too granular 1ft view.
- Googling shit / searching for help on Stack Overflow. Hard to do at the beginning because I don't know what I'm supposed to be Googling for. What's the proper name for the text input field things?
- Doing an Apple tutorial. I found a really basic, pictoral tutorial in the Apple docs. This was really helpful for learning the layout of XCode. But I had mostly forgotten it a few weeks later when I went to do my own GUI. I can't find the link to it now, either. However, I did find this repository of sample code.
- Reading articles that are too hard for me. This is actual a pretty decent strategy for getting a grounding in what the lay of the land is, provided you can hold the fuzzy/frustrated feeling at bay and work on building a relational map of unknown words. Example: this article.
- Finding the right words. I finally figured out that Cocoa is the name of the GUI system for Mac OSX applications. I don't recall exactly what the name for the UI system is for iOS apps. But it's not Cocoa.
- Asking friends for help. I found this to be slightly helpful, but mostly frustrating. I asked for help via chat, and I really needed someone in person to show me what buttons to click on the Interface Builder. Both people I asked were helpful, but neither of them were able to point me to the silver bullet for understanding Mac App programming that I was hoping for. (One probably doesn't exist).
- Reading the Table of Contents of books. I find this really helpful for giving the lay of the land - what topics are there to explore? How are things called? Sadly, I didn't think to do this until today. Table of Contents are often available free of charge for any book listed on Amazon (or otherwise).
Something I'm considering trying:
- Buying/borrowing a book. Books are so good at starting at step A and explaining the lay of the land (which is usually what I need the most when working in a totally new paradigm/system.)
I still feel like I'm struggling because the thing that I wanted to have done is not done yet. The reality is that I may not be moving very fast, but things are making more sense. That's progress! I'll take it :)
Nov 21, 2015
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